GoldenEye 100% 59:34 by Marc Rützou
  • Type: Real time
  • Achieved: 21 April 2018
  • Posted: 21 April 2018 at 12:00 am EDT
  • System: NTSC-J
  • Rank when achieved: Untied World Record when set!
  • Rank: N/A - Marc Rützou has improved this time

Player's comments:
Done by Marc Rützou. Watch my runs live at https://www.twitch.tv/marcrutzou03

Not a GREAT run. Going for lower.

Times and Rützou PAR times:

Dam 2:04 (PAR 2:02) I get the body armor which loses about 2 seconds. A bit bad, but acceptable. Usually get 202-203 here.

Facility 1:09 (PAR 1:00) Lol, first run where i do the 5 doak strat. 4 doak strat was consistently about 20% for me. Worst Doak luck ever. Horrible run. I'll only check for Doak in labs from now on.

Runway 0:47 (PAR 0:45) Kinda bad.

Surface 1 1:52 (PAR 1:51) 151/152 is good here.

Bunker 1 1:16 (PAR 1:17) As it should be.

Silo 1:34 (PAR 1:36) Great run.

Frigate 1:25 (PAR 1:22) Kinda bad, but acceptable. 00A hostages are tough.

Surface 2 1:49 (PAR 1:49) Standard.

Bunker 2 1:12 (PAR 1:09) A bit bad, but considering how heavy the rng is on this level, 1:12 is always kind of acceptable.

Statue 2:22 (PAR 2:26) Great run. Good trev shot and finally a good FR.

Archives 1:03 (PAR 0:57) Lol. Maybe the most troll Archives run in history on RTA? Despite doing Nat safe as always, she somehow didn't see me, had 3-4 guards in Mishkin room and then get stuck on Nat leaving.

Streets 1:59 (PAR 1:58) Good enough. I skip the first body armor.

Depot 1:13 (PAR 1:12) A bit bad, but acceptable. This PAR time could be a lot lower, as 1:12 is still below my standard, but this is one of the most unreliable levels, just the SLIGHT of bad rng can cost you 5-10 seconds. You could get anything from 1:05 - 1:20 on this level.

Train 2:33 (PAR 2:29) Acceptable. I lose 5 seconds on doing the locks safe, as i expected a visit from a guard i left alive in the room next to 2nd. last brake.

Jungle 1:19 (PAR 1:11) Horrible. Kinda troll with Xenia hiding behind tree.

Control 4:32 (PAR 4:25) Another horrible run for new strat. First room was a disaster.

Caverns 1:48 (PAR 1:50) Good run. Finally completed Caverns.

Cradle 0:51 (PAR 0:54) I watch the first cutscene and skip almost the entire second cutscene as usual. Great run and a fast trev suicide.

Aztec 2:13 (PAR 2:12) Good run. I do the neat nade strat in the exhaust room which is very useful with this glass strat, as you dont lure those two guards out. If you don't get a nade, its going to be a yolo fest in the exhaust room. Taking out the first drone in the final room could have been 2-3 seconds faster, but otherwise the run was as it should be. I hold speed before going for the upload in the final room, as it makes survival odds better. You can very easily get trolled by laser guards and die if you don't hold speed, and you only gain like 4 seconds, so totally not worth it and way too risk it for a biscuit.

Egypt 1:00 (PAR 0:55) Really bad. Got trolled by the first Baron because he ran away, and the final Baron is hard to clutch on a run because of the smoke. Almost died KAPPA.


Cheats:

Jungle Agent 0:58 (PAR 0:56) A bit bad. Should practice this level more.

Aztec SA 1:59 (PAR 1:59) As it should be. I can do much riskier strats on SA for the first few rooms, as health isnt as much as a HUGE factor as it is on 00A. I also don't need to hold speed before the upload in the final room. I wonder if the PAR time should be lower, as taking out the first two drones in the final room is maybe playing it too safe, as it is very hard to die on SA with good health. I'll practice this more and see how it goes.

Cradle Agent 0:45 (PAR 0:45) As it should be. Early trev death. Watching the first cutscene as usual, cutting most of the second.

Control SA 4:17 (PAR 4:17) Great first room and a few boosts at crate guards. I did a super safe objective A though with the old strat. Could have gotten 4:15 with the new strat. I wont pussy out from the new strat next time, as the far mine throw is pretty much 100% consistent.

Depot SA 0:53 (PAR 0:53) Good run. A bit slow in the mainframe room, but the train shot made up for it anyway.

Streets Agent 1:15 (PAR 1:15) Standard.

Statue SA 2:36 (PAR 2:31) Trev shot is too risky so far in the run, as it can fail for no reason. Kinda bad FR position, but could be worse.

Bunker 2 0:30 (PAR 0:29) Extremely low 0:30. Good run.

Surface 1 SA 1:51 (PAR 1:51) Good run. Pretty low decimal iirc.

Runway Agent 0:24 (PAR 0:24). Standard with the safe strat that loses only a second to make SURE the plane doesn't blow up.

Frigate SA 1:27 (PAR 1:20) HORRIBLE. Rarily saw this slow hostages on SA. What a joke.

Silo Agent 1:12 (PAR 1:09) Good first part, but the ending was horrible. Could have been like 107. OK run though under pressure.

Dam SA 1:26 (PAR 1:20) I get the bad cinema of course. Not surprised. Otherwise the run was as it should be, except for a troll ending with the brown guard.


1 minute and 5 seconds from PAR in total mission time. Real time is obviously very different though, so the improvement would be less in real time.


Sub 00:59 would be a very great time, but i guess i would be content with a low 00:59.

Marc Rützou's time history for GoldenEye 100%

Date Achieved Time Video System
28 January 2021 Video NTSC-J
10 May 2018 Video NTSC-J
24 April 2018 Video NTSC-J
21 April 2018 Video NTSC-J
21 September 2014 Video NTSC-J
9 November 2012 Video NTSC-J
Unknown None Unknown