Bunker 2 Dark LTK 6:35 by Eric Liikala

Watch on YouTube

Video archive search: mp4 mov avi mpeg mpg webm mkv

  • Achieved: 12 January 2023
  • Posted: 12 January 2023 at 11:07 pm EST
  • System: NTSC-J
  • Points when achieved: Unknown
  • Rank: 2nd (97 points)

Player's comments:
New route! After spending many hours over the years to design a new route, I finally built this one from scratch. Now all of the top 4 runs are completely different and this level still remains heavily unsolved.

Here are the important details to this strategy:
-The guard hall cutscene is required as it loads two guards who otherwise clone, and it's the only one where the tunnel patrolling guards are slow enough to get past them.
-Despite using the R-warp, Throwing Knives are still needed. It's still faster because 10 slaps is faster than 4 knives, and the guard can't see you.
-Loading the safe room and then later the Document room from both sides loads all the guards to prevent clones. Doing the Document room from both sides is necessary so the guard to the left goes into the tunnel, allowing you to shoot the tape room guard. One guard in the safe room is deaf.
-The lure inside the tunnel lures two tunnel patrolling guards, one Document room guard, and one clone. However, the Klobb guard fairly often still chases you after and ruins the run if so.
-Running through the drone can take anywhere from 0-3 hits, but a KF7 shot is still survivable after getting the Body Armor. Extra health is nice for explosions and 2 Klobb hits.
-The cycles after the tunnel relies on loading and unloading several different patrolling guards and while the general strategy works, the exact timing is very inconsistent. Improvisational skills are mandatory.
-Noise control is critical for both luring and not luring guards. After the safe key room, slapping resets the noise value which is important to do.
-The tape room lure brings in the Document guards, the safe room guards, the tunnel guards, and the guards in the cutscene hall. 1-2 guards will chase you, most often 2.
-The rest of the level is simple to understand, although the last 2 patrolling guards by the Clipboard are also inconsistent with their cycles.

Overall, this was a pretty good run with this route. There are still lots of strategy possibilities, so the time using this route can almost certainly go much lower.

Eric Liikala's time history for Bunker 2 DLTK

Date Achieved Time Video System
12 January 2023 Video NTSC-J
7 May 2020 Video NTSC-J
7 December 2017 Video NTSC-J
5 July 2014 Video NTSC

See also: